#Court whist score card printable plus#
Court description ĭimensions of a floor shuffleboard court can vary to suit available space, but an official shuffleboard court is 6 feet wide by 39 feet in length plus a 6-foot shooting area at each end. Your second shot will be the one to play into that hiding place you created with your first shot, so your opponent cannot hit you out directly.
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To combat this you can use the strategy of blocking and hiding – That is your first shot will be a guard disk shot to a location so that it blocks your opponent from that part of the scoring area that you can still place a good disk. If you simply put your first shot into the scoring area, your opponent will knock it off, and if you then score with your second shot, the same will happen, and so on until you have used your last shot, and your opponent will knock that off and probably score. If it is your turn to shoot first, you are automatically on the defensive, because your opponent has the last shot of the frame. The basic strategy involves both offense and defense. In shuffleboard, one tries to score, prevent the opponent from scoring, or both. Ties are broken by playing extra frames (two for singles, four for doubles). There is also the ‘first to 75-points’ game. The winner of the game may be the first to reach any total decided upon, or may be the higher score after playing a certain number of frames (e.g. Both players good disks are added to their respective scores (As opposed to being subtracted to give only one player a net score for a frame.) Players (or teams of two players, one at each end) take turns going first during a game, so that the advantageous last shot of a frame (the hammer) also alternates between players. (See Court Description below for details.) After 8 disks (four per team, taking alternating shots) have been played from one end of the court (a frame), the final score values of disks for each player (or team) in the scoring zones is assessed: If a disk is completely within a scoring zone without touching (overlapping) any part of the border-line of the zone, it is good and that zone value is added to the correct player’s score for the frame, and then to the player’s total points.
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The scoring diagram is divided by lines, into six scoring zones, with the following values: 10, 8, 8, 7, 7, 10-off.
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The disks themselves are of two contrasting colors (usually yellow and black), each color belonging to a player or team. In deck or floor shuffleboard, players use a cue ( cue-stick), to push their colored disks, down a court (a flat floor of concrete, wood or other hard material, marked with lines denoting scoring zones), attempting to place their disks within a marked scoring area at the far end of the court. 1pm on Fridays at the Herman Prior Activity Centre.